June 1st Bug-Fixing Build (and Poll!) (2024)

Hi! Suggestion for something that should be added to the list; club reworks.

Unfortunately, as time has gone on, most of the club benefits have lost all value. Let’s go through them.

Cooking: the giving treats to gain reputation thingy is… almost completely useless? it barely gives you any reputation points and the light music club can also increase your rep. Additionally, the feed list, while useful in hyper specific situations, is not useful enough to make the cooking club viable.

Drama: Unfortunately, the gloves have lost value due to the implementation of the raincoat. While the raincoat could make you lose reputation, its incredibly easy to not get caught wearing the coat, making the benefit equal to the gloves. Additionally, almost no one used the mask, due to the many persona types making the masks almost completely useless (student council, delinquents, heroes, etc.)

Occult: The benefits are so insignificant. You mentioned early in development that the occult club would help if you want to be an assassin, but the benefits are so minor that they dont help at all.

Gaming: TOO OP. It’s almost a time skip, making the class time feature way less desired.

Martial arts: Pretty good. No notes.

Light Music: The cello case is useless due to the body bags and tarp. Also, the rhythm minigame is too difficult; when the minigake came out, no one could beat it, and it hasn’t been updated. It makes the potential reputation gain useless.

Art: The raincoat ruined the smock benefit.

Photography: The whole idea of the club is that the gang will avoid you if the atmosphere is low. However, they’re so easy to avoid anyway, making it useless. Also, the camera benefit isn’t very helpful, as 90% of students pose for photos anyway.

Science: Pretty good, not great. The blood bot is pretty cool, and I actually use it. However, the acid vat is super inconvenient. The third floor has very little anyway, so there’s no incentive to go all the way up there to destroy evidence. Also, the science club members are there, making the acid vat really useless. Finally, the kiln is right next door.

Sports: The speed gain isn’t useful. The weapons in the sports club aren’t unique. So what’s the point?

Gardening: You can pickpocket the leader to get into the shed. Also, the growing seeds thing could work, but it’s SO slow and is only useful in super specific circ*mstances.

So… how could we improve these clubs? I’ll give three potential solutions.

Cooking: Secret recipes/mixtures that could help eliminate a rival/send someone to the infirmary, potentially locking items in pantries/compartments so they can’t be found during police investigations, setting distractions using cooking supplies (spilling sugar/flour, igniting a fire, etc.)

Drama: Due to the drama skills you gain, gossip/apologies/socialization would ve worth significantly more (maybe 3-5 points?), fake reactions to make ayano look innocent if she is in a risky situation, heightened “blending in” ability due to acting skills.

Occult: Creating protective charms to be less seen/give to others for better reputation, astral projection to make yandere vision stronger, access to crystals that could benefit the player or harm the rival (or be a distraction item)

Gaming: Gain proficiency with technology to gain more features from info-chan/the student info menu, the ability to find student’s passwords and enter their phones/text messages, a gaming system that could be passed around to distract students, almost like the Rubik’s cube in the ABC challenge.

Light Music; Honestly, if you nerf the rhythm minigame, that would be great. However, the music club could help ayano hear things from farther away, instrument cases which could double the amount of items ayano could carry, or using instrumental chords to create traps.

Art: Items could be created/hidden utilizing pottery, hanging up paintings around school to increase school atmosphere, and access to large bins (used in the pottery industry to store clay), which could be used to move many items discreetly.

Photography: Access to secret rooms/spaces under the guise of taking photos, gathering blackmail on your rival in investigation periods (due to the gang stalking your rival looking for clues), hiding cameras in different locations to collect evidence or blackmail without getting caught.

Science: keeo the blood bot, but add the ability to move the acid vat to strategic locations. Additionally, perhaps and increae in biological knowledge would only make you lose 5 sanity points rather than 20 after a murder, or the use of a laser pointer to distract or blind a student.

Sports: In volleyball, there are these big zip-up carts to help move the balls around. Perhaps these could be used to carry two bodies at the same time and the cart could be zipped up would keep the bodies covered. Also, a manor buff against heroes/delinquents and a major running speed buff (10% is unnoticeable).

Gardening: The creation of flowers for way more circ*mstances (it also needs to go much faster than it currently is), the use of bushes for surprise attacks, or the use of a pesticides/chemicals to cause students to go to the infirmary.

Also, rather than being required to go the club meetings once a week, there should be challenges you must complete over the week, like the dailies in Genshin Impact. For example, the dama club could require you to complement five students, gossip about three, take selfies with two drama club members, watch two club members perform a scene, and use the “haughty” persona at some point throughout the week. This would incentivize players to go to school every day and explore different features.

June 1st Bug-Fixing Build (and Poll!) (2024)

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